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Tim Cook wrote:
> Something I did with a dynamic cape that was too large was export it,
> convert it with PoseRay, edit the mesh in Moray, convert the inc back to
> an obj with PoseRay and load the modified object to use as dynamic
> cloth. Worked (somewhat) like a charm--at least as far as any other
> dynamic clothing goes.
>
position of the arms (maybe the legs depending on the scene) to simulate
the clothes in Poser. In the WIPs below, I exported the model then
changed the arms so that they were sticking straight out to the side to
calculate the clothes. I then exported the clothes and combined them in
PovRay/Bishop3D for the final renderings.
http://www.youtube.com/watch?v=6Gn_W7YDKKk
http://www.youtube.com/watch?v=zzbg2g52qd4
--
Best Regards,
Stephen
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